KEY RESPONSIBILITIES : - ï · Artistic demonstration and proficiency in Modeling and Texturing for Characters, Environments & Vehicles.
ï · Ability to work independently, multi - task, and deliver quality work in an efficient manner ï · Create beautiful characters, assets, environments and animations to be rolled out into thegameandgamecharacters.
ï · Art specialties may include environment (props, buildings, landscapes, lighting and texturing), effects, icons and user interface.
ï · Delivering Task in Given deadline ï · Managing quality as per project requirement SKILLS : ï · 3D Modelling, Texturing ï · Knowledge of Game engines ï · Comfortable with latest technologies ï · Must have good creative art sense and visualisation skills.
ï · Should have ability to create character, background and level designs.
Skills : - 3D modeling, 3D animation, Autodesk Maya and ZBrush
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