The Moving Picture Company (MPC) is a global creative studio with a single goal : to create experiences that move people.
With decades of storytelling experience, we are perpetually pushing the limits of what is technologically and artistically possible to tell visually stunning stories.
MPC continues to lead in an ever-evolving industry, building authentic and long-lasting connections with audiences across all channels.
We are looking for a talented FX Artist with expert level Houdini problem solving skills to join our team to develop and produce high quality FX work that meets the challenges of productions deadlines.
The ideal candidate should be able to solve problem and work within a given framework, while creating efficient technical workflow and troubleshoot solutions that meet the guidelines of a given production.
Most importantly, one should engage as an enthusiastic team player and follow creative direction to assure all FX efforts achieve their visual target.
Work closely with Lighting Artist and Compositors to ensure all effects will work smoothly within the show pipeline.
Good level of proficiency with Houdini.
Basic Proficiency with Nuke.
Good understanding of the mathematical and physical concepts related to Computer Graphics.
A good aesthetic eye for effects performance as it relates to storytelling.
A solid work ethic and a positive mindset.
Production experience in any 2 or all the following :
Rigid body and Particle dynamics
Volume modeling, animation and rendering.
Procedural geometry / Environment generation
Cloth / vellum simulation
Crowd / murmuration / flocking simulation
Fur / hair grooming and simulation.
Work productively in a high-pressure environment.
Troubleshoot and solve problems proactively and resourcefully.
Take direction from the VFX Supervisor, Producer and FX Lead well and implement feedback with a positive attitude.
Use VEX and / or Python with proficiency.
Any of the following is a bonus :
Work autonomously to create realistic, directable simulations of any real-world phenomena and subjective (magical) effects based on reference and brief.
Interpret and transform abstract ideas into compelling effects.
Create well-organized tools, scripts, and set-ups to facilitate efficient or automated workflows that can be used by other members of the crew.
Basic / Intermediate proficiency in maya to publish and create custom assets needed for simulation.
Ambitious desire for self-growth, ownership, and collaboration.
The details above provide an outline of the key requirements for candidates to apply for a role in this department. We have a number of job classifications within our artist team structure. These are :
Based on your skills we will assess your suitability for a particular role during the application process.