Level Mid Level & Senior Level About The Role Create high resolution textures with industry standard techniques, such as painting and photography, and maintain a high resolution texture library.
Developing Multi-Tile Based texturing for Layered shaders for production. Must be able to take criticism and follow direction of production.
Ability to create logical UV Layouts for texture and shader development. Proficiency in production of displacement and normal maps Experience as a texturing artist creating character, environments and props.
an eye for real Requirements Proficiency in Maya, 3ds Max, Mari and Photoshop Bonus Points Experience of more than 3 years Experience working on international projects is a plus.
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