XPU Performance Architect
Intel
Hyderabad, India
1d ago

Job Description

The VTT Graphics Architecture team is seeking a Graphics Performance Architect for Intel's GPU. Specifically, you will work closely with architects, software / hardware engineering, and simulator experts.

You will work on characterization of various workloads, identification of system bottlenecks, designing and modeling of features and configurations that improve power / performance while meeting platform constraints.

You also will assess the performance and efficiency of our new capabilities versus our previous products and our competition on a range of 3D Graphics workloads from benchmarks and real 3D games using various API : OpenGL, Microsoft DX, Apple Metal, Vulkan.

You will also define new features and architectural changes to address emerging usage scenarios and improve power / performance efficiency of upcoming Intel graphics products, starting from architecture definition, through modeling and analysis up to validation of performance features in final products.

In addition, you will also work with architects, planners and SoC teams to synthesize the optimal product configuration and features set that meets Landing Zone requirements for new Intel graphics products.

Qualifications

Requirements : -Bachelor degree in Software Engineering, Computer Science or related field. -10+ years of professional career in 3D graphics industry with track of completed commercial projects with externally visible results : shipped products, demoes, patents, publications, etc.

  • 7+ years of experience as a technical leader for solving complex technical issues related to architecture, development or power / performance analysis of 3D / GPGPU products -5+ years of experience in C / C++ programming, including practical knowledge of simulation tools and environments (for example SystemC, SimuLink, ModelSim)-Deep knowledge of GPU hardware architectures-Deep knowledge of 3D graphics theory, rendering algorithms and techniques used in games-Good knowledge of 3D API standards (Direct3D, OpenGL, Vulkan, Metal) -Knowledge of Windows and Linux operating system -Desire and ability to quickly learn and gain new knowledge You will get additional bonus points if you : -Master of Science or PhD degree in Software Engineering, Computer Science or related field.
  • Experience with 3D game development and power / performance optimizations of 3D games for GPU hardware architectures-Knowledge of SoC and Platform level product architectures -Knowledge of Android, MacOS, iOS operating systems -Practical knowledge of scripting languages
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