The VTT Graphics Architecture team is seeking a Graphics Performance Architect for Intel's GPU. Specifically, you will work closely with architects, software / hardware engineering, and simulator experts.
You will work on characterization of various workloads, identification of system bottlenecks, designing and modeling of features and configurations that improve power / performance while meeting platform constraints.
You also will assess the performance and efficiency of our new capabilities versus our previous products and our competition on a range of 3D Graphics workloads from benchmarks and real 3D games using various API : OpenGL, Microsoft DX, Apple Metal, Vulkan.
You will also define new features and architectural changes to address emerging usage scenarios and improve power / performance efficiency of upcoming Intel graphics products, starting from architecture definition, through modeling and analysis up to validation of performance features in final products.
In addition, you will also work with architects, planners and SoC teams to synthesize the optimal product configuration and features set that meets Landing Zone requirements for new Intel graphics products.
Requirements : -Bachelor degree in Software Engineering, Computer Science or related field. -10+ years of professional career in 3D graphics industry with track of completed commercial projects with externally visible results : shipped products, demoes, patents, publications, etc.