Game Engine Developer
Automotive Robotics, Inc
1d ago

Job Description

  • Skills : Rigid body dynamics, 3D Modelling / Materials / Collision, Blender / Unreal / Unity
  • Role : Build 3D assets, develop platform dependent plugins (e.g Blender / Unreal / Gazebo) to create new functionality such as automated annotations, dynamic obstacles, contact specific friction, etc
  • Same example above to support building out object for our simulation pipeline
  • Report this job

    Thank you for reporting this job!

    Your feedback will help us improve the quality of our services.

    My Email
    By clicking on "Continue", I give neuvoo consent to process my data and to send me email alerts, as detailed in neuvoo's Privacy Policy . I may withdraw my consent or unsubscribe at any time.
    Application form