Role and Responsibilities :
1. Ability to multi - task and manage multiple projects at once. 2. Ability to create UV and painted texture maps for 3D environments, characters and prop models as per references and tech.
Specifications. 3. Ability to create texture channels using techniques like light baking / normal mapping / occlusion mapping etc.
4. Understanding of colour, contrast, value, detail, shadows and good lighting principles when creating textures, materials and lighting.
5. Good knowledge of Low poly modelling, hard surface modelling, organic and inorganic modelling. 6. Ability to achieve high quality and realistic texturing and baking maps from hi / low - resolution models.
7. Exceptional understanding of shape, form and silhouette in regard to asset creation. 8. Expert attention to detail in all aspects of modelling, UV mapping and texturing.
9. Good knowledge of Unity 3D. 10. Should be proficient in creating realistic lighting setups.
1. Familiarity with Unity 3D. 2. Practical knowledge of 3D Modelling, Texturing, Lighting, Rigging and Animation. 3. Strong understanding of Maya, Photoshop, Zbrush.
4. Strong time management, communication and team - oriented mindset where the candidate has executed successfully against deadlines.
5. Good communication skills. 6. Should have a flexible mindset and a problem - solving approach. Experience : At least 1 year,